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DocsGetting StartedFrom a multicam timeline to one matched look
GS°01·Getting Started·4 min read

From a multicam timeline to one matched look

The shortest path through MOVON. Select clips, pick a reference, hit Analyze, apply. The whole flow inside Premiere, no separate app.

Last updated May 21, 2026

You shot the project on several cameras. The cut works. The color doesn't. That's what MOVON solves, and it does it without leaving Premiere. This page is the short version of how.

What you need before you start

  • MOVON installed *(see Install MOVON)*. It adds a docked panel inside Premiere
  • A MOVON account, signed in, and an internet connection: the match runs on MOVON's servers
  • Footage organized in Premiere: A-cam, B-cam, drone, whatever's there
  • Display LUTs already applied per camera (S-Log3 → Rec.709 etc.)
  • A rough cut on the timeline
NOTE
Display LUTs come first. MOVON matches displayable signal, not raw LOG. If the timeline still looks flat, the display LUT step is missing. Fix that before running MOVON.

Step 1. Select clips and pick a reference

Open the MOVON panel in Premiere, make sure the timeline you want is the active one, and select the clips you want matched.

Then pick one reference: a clip on the timeline, a grade, a film stock, or an upload. Every selected clip will be matched to that single reference. This is the one step where a human eye matters; everything after it is automatic.

Step 2. Hit Analyze

Click Analyze. The plugin reads only the color data from the selected clips and the reference and sends it to MOVON's AI on our servers. Your footage, your frame images, and your project never leave the Mac; only the color data needed to build the match does. The servers compute the match and send the LUTs back.

Step 3. Apply

MOVON returns custom .cube LUTs that pull every selected clip toward the reference. Each one is a standard file you can apply yourself in Lumetri or export for another NLE.

NOTE
One-click apply across the whole timeline (every LUT written back as a single undo step) is in active development for the private beta. Until it lands, apply the exported .cube files yourself.
TECHNICAL
The .cube MOVON outputs is a standard 33³ trilinear LUT. Export it from the panel and it works in DaVinci, Final Cut, Baselight, anything that reads a Cinespace-compatible .cube.

When it doesn't look right

Three things to check, in order:

  • Match too aggressive? Pull the Lumetri Look intensity back to 70-80% on the applied .cube. MOVON errs toward over-matching on purpose. Dialing back is faster than pushing further. (Once MOVON's own effect ships, the same control will live on the effect itself.)
  • A clip in the selection that shouldn't be there? Re-open the panel, adjust the selection, re-analyze.
  • Slight green or magenta cast on the match? The reference had a color cast nobody noticed. Pick a reference with cleaner whites and re-analyze.

Full troubleshooting tree: match looks wrong.

That's it

Open the panel → select clips → pick a reference → Analyze → apply. The whole point of MOVON is that this stays the same handful of steps no matter how many cameras you add.

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