Exporting and applying the .cube
MOVON returns the matched .cube LUTs to the panel. How to export them and apply them in any NLE that reads LUTs.
After a match runs (clips selected, one reference picked, Analyze), MOVON's servers return the matched .cube LUTs to the panel. This page is how those files come out of the panel and how they go onto clips, both inside Premiere and in any other NLE the project ends up in.
Export from the panel
In the MOVON panel, the finished match shows the reference and the matched clips with their generated LUTs. Each has an Export action.
- Export all writes the matched .cube files into a single folder.
- Export one writes a single .cube to a chosen location.
The default destination is the Premiere project folder, under MOVON LUTs/. File names carry the project and the matched clip, so the exported files stay traceable back to what they were built for. The reference itself does not get a .cube; the reference is the target, not a clip that needs transforming.
The export is fast. The .cube file is small (a 33³ LUT is a few hundred kilobytes) and writes in under a second.
Apply in Premiere
The matched .cube lives in Lumetri Color → Creative → Look, on top of the Input LUT that converts LOG to display space:
- Select the matched clips that share a .cube (in the bin or on the timeline).
- Open Lumetri Color → Creative.
- Look → Browse… and pick the matching .cube.
- Confirm. The matched LUT applies to every selected clip at once.
Repeat until every matched clip carries its .cube. The reference clip needs nothing applied; it is already the target the others were matched toward.
If the match feels a touch heavy, the intensity slider directly below the Look picker is the right place to pull it back. 70-80% is the common landing zone for skin tones. Below 60% the match starts to disappear; the .cube is built to be applied at full strength on the bulk of the cut and tuned per shot only where it matters.
Apply in DaVinci Resolve
The same .cube files work in Resolve unchanged. The standard load path:
- Drop the .cube files into the Resolve project's LUT folder, or any folder Resolve is configured to scan.
- On the Color page, right-click the matched clip's first node and Apply LUT → MOVON folder → the exported .cube.
- To apply across many clips, select the clips that share a .cube in the timeline thumbnails (Cmd+click), then right-click and Apply LUT.
Resolve handles the .cube the same way it handles any other 3D LUT: as a transform on a node. Put the matched LUT on a dedicated node so it can be bypassed for QA without losing the creative grade.
Apply in Final Cut Pro
In Final Cut Pro, the matched .cube goes on as a Custom LUT:
- Select the matched clips that share a .cube.
- In the inspector, add Effects → Color → Custom LUT.
- LUT dropdown → Choose Custom LUT… → pick the matching .cube.
Final Cut keeps the LUT as a per-clip effect. Drag the Custom LUT effect onto a compound clip if grouping the matched clips into one container makes downstream finishing cleaner.
Carrying the .cube between tools
The .cube is a plain text file in a standard format (33³ trilinear, three RGB values per line, ASCII). It opens in any LUT-aware tool, including Lumetri Color, Resolve, Final Cut, and most plugin-level color tools. No conversion needed. The longer format note lives at .cube specification.
This portability is the point: a project matched in Premiere can finish in Resolve without re-running MOVON, because the file the matched look is encoded in is something every NLE already understands. Standard formats are how a project survives the next tool migration.
What changes when MOVON's effect ships
Once one-click apply through MOVON's own effect lands, the same .cube data will write back to every matched clip on the timeline as a single undo step. The export-to-Lumetri flow above will still work for cross-tool finishing; the one-click path will be the in-Premiere shortcut. The dispatch on the homepage carries the cut when it lands.

