Running MOVON inside a Premiere project
From a raw multicam timeline to matched .cube LUTs in one pass. The full Premiere workflow: what MOVON reads, what it sends, and what it hands back.
This is the short version of how MOVON works inside a Premiere project. The whole thing happens in a docked panel. There is no separate app to switch to.
Before you start
Your project should already have:
- Footage imported, organized into bins by camera
- Display LUTs applied (or about to be): S-Log3 → Rec.709, C-Log → Rec.709, etc.
- A rough cut on the timeline
If you skipped display LUTs, do that first. MOVON matches displayable signal, not raw LOG. The display LUT is upstream of MOVON.
Step 1. Open the panel and select your clips
MOVON installs as a docked UXP panel in Premiere. Open it, sign in with your MOVON account, make sure the timeline you want is active, and select the clips you want matched.
Step 2. Pick the reference
Every selected clip gets matched to one reference, and the reference is yours to choose: a clip on the timeline that nailed the look, an existing grade, a film stock from the library, or a frame you upload.
Whatever the reference carries, good or bad, propagates to every selected clip. Pick one with clean whites and honest exposure. This is the one decision that shapes the whole match; everything after it is automatic.
Step 3. Match
Run the match, and MOVON generates a custom .cube LUT for the selected clips. The plugin reads only the color data from the timeline and sends it to the MOVON server; your footage never uploads. What comes back are standard 33³ files. Export them from the panel and apply them in Lumetri, or carry them into another NLE.
One-click apply (writing every LUT back across the whole timeline as a single undo step, through MOVON's own effect) is the piece MOVON Labs is wiring up now for the private beta. Until it lands, the export-and-apply step above is the workflow.
What if it doesn't look right?
A few common things:
- Match too aggressive on skin tones. Drop the Lumetri Look intensity to 70-80% when you apply the .cube. MOVON errs toward over-matching on purpose. Easier to dial back than to push further.
- A clip matched that shouldn't have been. The selection is yours: deselect it in the panel and re-run. MOVON only matches the clips you selected.
- Match has a slight green/magenta cast. Usually the reference had a color cast nobody noticed. Pick a different reference with cleaner whites and re-run.
That's the workflow
Open the panel → select the clips → pick the reference → export the match. The cameras agree on something for once, and your footage never left the machine; only the color data made the round trip.
MOVON Workflow
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